Gaming Advice

Everyone should be having fun

That includes the GM. If the GM doesn't enjoy the game, there probably won't be a game for long. This means that, as a player, you should do whatever you can to make the GM's task a little easier and more pleasant. Offer feedback and ideas. Take responsibility for knowing the portion of the rule set your character uses, like spell-casting modifiers for a wizard, so the GM doesn't have to look them up. Offer to help maintain a campaign log. And as the GM, remember to present, rather than inflict, your idea of fun to your players and listen to the feedback they offer.

Everyone is on the same side

Even when the characters are at odds with one another, never forget that the players are supposed to have the same goal: having fun. This, again, goes for the GM. Don't make anything personal, and if you find the line between inter-character and inter-player interactions becoming uncomfortably blurred, take a step back and make sure there aren't any problems brewing.

Keep the shoe leather veto

Remember that, if worst comes to worst, you can always leave the game. If the problem is isolated to one player, that player can be disinvited. Just be cautious here. If it can be addressed more constructively, it should be. However, there are simply some gamers whose styles clash so severely that they can't enjoy the same games, even if they are otherwise the best of friends. To say nothing of players who blatantly violate the understandings necessary to make a game a pleasant activity. Believe me, I've shared a table with people who I would never play with again. Sometimes I left those games, others the group relocated the game without a forwarding address.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License