Alternate ST Table

Inspired by "Knowing Your Own Strength" from Pyramid #3/83. Completely replace Base HP from ST, Basic Lift, and Damage with the values in the following table. Maximum ST for normal humans becomes 15.

ST HP Basic Lift Thrust Swing
1 4 2.5 1d-4 1d-4
2 4 3.2 1d-4 1d-4
3 4 4 1d-4 1d-4
4 5 5 1d-4 1d-3
5 6 6.3 1d-4 1d-3
6 6 8 1d-3 1d-3
7 7 10 1d-3 1d-3
8 8 13 1d-3 1d-2
9 9 16 1d-2 1d-2
10 10 20 1d-2 1d-1
11 11 25 1d-2 1d-1
12 13 32 1d-1 1d
13 14 40 1d-1 1d
14 16 50 1d 1d+1
15 18 63 1d+1 1d+2
16 20 80 1d+1 2d-1
17 22 100 2d-1 2d
18 25 126 2d 2d+2
19 28 159 2d+1 2d+3
20 32 200 2d+3 3d+2

ST is still 10/level, and gives you all the benefits above. If buying Striking or Lifting ST, simply look up the effective value (ST+relevant trait) on the table to determine the benefit.

The effect is two-fold. First, this produces an exponential progression on the actual power output (i.e. Basic Lift) of ST. This means that a +1 ST is always proportionally equivalent. ST rolls and contests now work like they should.

Second, it greatly reduces the damage strong characters can do with muscle powered weapons. No more supposedly normal humans penetrating armor that should stop a rifle bullet.


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